![]() ![]() Both games made compromises to achieve what they wanted, and both games are not alike. The graphic quality of enemies is largely inferior and they're much less complex entities in World War Z compared to EDF Sandlot games, and environment is a lot better on WWZ compared to EDF Sandlot games, but still graphics quality is clearly not stellar in WWZ. ![]() And you don't have a gazillion bullets and explosions at the same time on screen, neither half a city crumbling at the same time. A few (really few) enemies will become more defined when they're attacked or attacking in close quarters, but at the cost of blurring and make more compromises on everything that is not focused. Enemies move in concentrated hordes at high speed which create a lot of opportunities for compromises, as for instance you don't have to generate all the hundreds of enemies as most will be out of sight (Sandlot does the same as everyone else, but they have much less chances to take advantage of tricks due to how the game is done). Enemies are mostly blurred entities which are much less complex polygon entities than Sandlot ones. The numbers of enemies are really high but they followed different paths from Sandlot. I played World War Z enough to see what they achieved. OK, the answer is that clearly they're just as stupid and incompetent as Sandlot. For starters they also created their own game engine, Swarm Engine, which seems dumb as bats because accordingly to the usual commenting genius on the threads they could have used Unreal or anything else □. The game is World War Z, from Saber Interactive. There is one (yes 1) that followed a sort of similar approach. And worse, all processor and GPU development is again 99% geared towards quality and not quantity because it's what the market wants. The hardware, even current generation consoles and high end game PC's can't handle it. Could Epic make a game with the characteristics of a EDF Sandlot game with Fortnite quality graphics for instance. Is Fortnite it a more optimized game overall? Surely, but again it's like comparing the capabilities of rocket building at Jet Propulsion Labs and a team of students at a small university. If you even remotely want to compare the number of entities that are at the same time on screen or even on the map and their characteristics with a EDF Sandlot game, well you really have a IQ problem. Even so it's not unusual for Fortnite, which clearly is a remarkable game in production quality (not talking about gameplay.), to have slowdowns or graphics glitches and other issues. It's not difficult to see why, they have the unique inside knowledge and extremely vast financial resources and consequentially manpower in numbers and quality to achieve that. As a example it's clear that Epic are the company that takes more advantage of Unreal Engine. ![]()
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